. Craigory Hamilton. Brandon Tanner,Release15 July 2015 (Early Access)Mode(s)Caves of Qud is an.
Caves of Qud (game, open world, roguelike, high fantasy). Released 2020. Caves of Qud is an Early Access roguelike role-playing video game. Set in an open world, the world is partially pre-made and partially randomly generated. The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons.
Set in an, the world is partially pre-made and partially. The game takes place in a setting and is inspired by the and.While some rate the game as being more accessible compared to other roguelikes, other reviews find the game's interface confusing and are deterred by the lack of an in-depth tutorial. Gameplay Contrary to other traditional roguelikes, the game has a quest system as a core mechanic, with some of these quests being scripted while others are procedurally generated.
Players can choose to follow the main questline but can also choose to ignore it and play the game without following the pre-written plot. When creating a character, the player can select either a 'True Kin' (unmutated humans) who have higher base stats and access to cybernetic augmentations, or a mutant that has access to both physical and mental mutations that offer a wide degree of utility. The default starting location is the pre-made town of Joppa, but it is also possible to choose to spawn in one of the many procedurally generated towns.The game has 'deeply simulated physical and political systems' which are randomly-generated and different each session. It generates a set of historical events and group relationships mostly centered around a set of five randomly-generated ancient rulers, dubbed. It takes inspiration from the history systems of the games and Epitaph. Instead of having historical events being generated without bias, its procedural history system is based around historical accounts, like word of mouth and ancient texts. External links.References.
From the original on 18 December 2019. Retrieved 18 December 2019.
^. Retrieved 18 December 2019.
7 August 2015. Retrieved 18 December 2019. ^.
Retrieved 18 December 2019. ^.
Polygon. Dominic Tarason (3 October 2017). From the original on 18 December 2019.
Retrieved 18 December 2019. The spirit of Rogue lives on in this trio of indie roguelike trailblazers. ^. From the original on 18 December 2019. Retrieved 18 December 2019. Smith, Adam (9 June 2017). Rock, Paper, Shotgun.
Marsh Davies (20 July 2015). Rock Paper Shotgun.
From the original on 18 December 2019. Retrieved 18 December 2019.
Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations.
Decide: is it a dying earth, or is it on the verge of rebirth? Who are you?Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a pure-strain descendant from one of the few remaining eco-domes—the toxic arboreta of Ekuemekiyye, the Holy City; the ice-sheathed arcology of Ibul; or the crustal mortars of Yawningmoon.You arrive at the oasis-hamlet of Joppa, along the far rim of Moghra'yi, the Great Salt Desert. All around you, moisture farmers tend to groves of viridian watervine. There are huts wrought from rock salt and brinestalk.
On the horizon, Qud's jungles strangle chrome steeples and rusted archways to the earth. Further and beyond, the fabled Spindle rises above the fray and pierces the cloud-ribboned sky.You clutch your rifle, or your vibroblade, or your tattered scroll, or your poisonous stinger, or your hypnotized goat. You approach a watervine farmer—he lifts the brim of his straw hat and says, 'Live and drink, friend.' What can you do?Anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. Assemble your character from over 70 mutations and defects and 24 castes and kits—outfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourself—it's all the character diversity you could want. Explore procedurally-generated regions with some familiar locations—each world is nearly 1 million maps large.
Dig through everything—don't like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point. Hack the limbs off monsters—every monster and NPC is as fully simulated as the player.
That means they have levels, skills, equipment, faction allegiances, and body parts.